

The people who eventually got the rights to make the "sequel" had absolutely no clue about what they were doing. BaK did sell like a bomb, but not straight away, and by the time it did the production of the sequel was cancelled and the developers tossed to the four winds, so to speak. Why wasn't the game made? Executive meddling. The story was meant to be a two-parter, with ToD carrying on where Betrayal left off (if you remember, there were quite a few loose ends there), and, per Neal Hallford, would have "continued the storyline about Owyn's eventual rise as the magical advisor to the Kingdom of the Isles (to be told over two games) serving in a capacity as both magician and spymaster." There WAS going to be a sequel, by Neal Hallford's team, the people behind the first game. RtK, while set in the same world as BaK and even happening to feature some of the same characters, is still unrelated in content to the plot of Betrayal at Krondor.
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BiA is set in a completely different, unrelated world and merely uses the same engine, so it's a "sequel" the same way any of the zillion Neverwinter Nights mods are a sequel to the original Neverwinter Nights. Each game was made by a different team of developers (which is why only BaK is a shining gem). The games have close to nothing in common to each other. It is ridiculous to call BaK, BiA and RtK a "series".

Tl dr: Feist won't do another game probably.
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If he can stop that from happening to his series too, there's no way someone's gonna be able to sign him up for another game. Now look at the fanfics Harry Potter has put out, not for quality, but quantity. And the chances of him writing a storyline for a game are equally unlikely (he's pretty old now, probably wants to retire and writing a storyline for a game is a TON of work).įeist is kind of nutty about others writing for his universe, in fact there's zero fanfiction for his universe because he'll send out cease and desists for anyone using his characters/universe.

A good game yes, but not sequel worthy.Īdditionally, Feist has strict control now over his series, and I VERY much doubt he would let others take control and make a new story in it like that. That being said, I'm pretty sure Return underperformed when compared to it's predecessor (which won award(s). Betrayal was a VERY open ended game, similar to Oblivion/Skyrim, but with chapters to change up the monsters/scenery/quests. I felt the sequel, while good, was a completely different style of game which kind of turned me off of it. I played Betrayal at Krondor to frakking death with my buddy when we were like 12~13. Feist liked the games and what the designers did so much in the first game he decided to release books based on their storylines and affirm them as canon. Betrayal and Return were actually made into games before the books were released.
