

This isn't really a complaint, we're not sure we'd want to play The Last Guardian had Trico behaved like an untrained dog. A necessity to avoid player frustration, but it also breaks the illusion of an independent animal that you need to befriend. And Trico is very patient in helping you with the puzzles, as he never grows restless, but stays or repeats what he needs to do in order to help you progress. You can fail here, or you succeed and manage to press triangle to grab the tail. If you remember the situation where the boy has to jump from a pillar that's about to tumble towards the abyss, for instance, Trico reaches out with his head, but you can't reach it as you jump and at the last second you manage to grip the tail. There aren't, at least not from what we could see, a lot of multiple paths or puzzles to solve that involve more than a fail and success state. Some of the organic nature of The Last Guardian is an illusion. That's true for the sections inside the temple. And as The Last Guardian relies heavily on puzzles where the player can slip though small cracks and guide Trico onwards it just seems that camera, gameplay and emotional storytelling are at odds with each other. Perhaps this struggle to allow the camera to move with the player while also trying to maintain a good view of Trico is a puzzle that simply cannot be solved satisfyingly in close quarters.

You can move it around manually and you're really going to have to if you want to catch all the subtleties in the relationship between boy and beast. Perhaps the biggest issue we found was the camera, particularly in the indoor environments. It's easy to forget about the game behind the headlines, and as we visited Sony Studios Japan in Shinagawa we tried our best to shed all of this and focus on the gameplay itself as we sat down for an extended demo, a section taken from somewhere towards the middle of the game.īut there are certainly issues that have us worried.
#The last guardian gameplay hour full#
A game that has gotten delayed over and over, where the chief creative strikes out on his own mid-development, and a development cycle that draws near to a full decade and spans two radically different generations of PlayStation hardware, there are many stories that have dominated the news on The Last Guardian. There is no doubt that The Last Guardian is a game that could be the victim of its tormented development.

We can get so caught up in the news that surrounds a game sometimes that we fail to judge the game on its own merits.
